

I tested the shader with objects of max size 256 x 256 x 256. You can also use marquee select with the box select and voxel shader option to apply the shader only to a part of your scene. The parameter after overgrowth are the parameter defined above in the same order. the number of times you would press the play button). You can also use this command in the console to execute the shader multiple times:Ģ0 is the number of iterations (e.g. Then hit the play button on the shader a few times to watch them grow step by step. This means, these colors will 'grow' if you hit the play button on the shader. All colors within this range are the seed colors of your plants.

A value of 0 means: use no additional color.Īfter setting your values as you like, you need to place some voxels of any colors in range of the selected color +/- the Additional Color parameter you have choosen. The base Color will be the selected color but you can define a range of colors following or preceding the selected color here.Īddition Colors is a number that defines a range of colors to follow or preced (negative sign) the currently selected color. You may paint the different layers of your plant in different colors. Play with this to yield different patterns on the same scene.ġ will look like a very thick carpet of plants while lower values will look more natural. Using the shader on the same scene will always yield the exact same result as long as you don't change this value. 1 is interesting and higher values might cause MagicaVoxel to crash due to high computational effort. The growth width or thickness of the plants. There are 5 parameters right now: Parameter This shader lets you create a mossy or leafy plant or foam (you choose the color set) on your voxel art. Use them according to the description below and try mixing them up for cool results. UsageĪfter installing the shaders (see Installation above) you should see them in the shader menu.
Magicavoxel dead grass install#
Install the shader by copying the file from the shader directory into the shader directory of your MagicaVoxel installation.
